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I’m Hitting Pause on VR Coverage
For a couple of years now, I’ve had one foot in the door of the VR enthusiast community. It’s gradually dawned on me that this might not be the most responsible position at this point in time. Here’s why I’m making a change.
A version of this article appears at my industry shoptalk site, CodeWritePlay.
Let’s not bury this deep in the post: I think Facebook is bad for virtual reality, and I’m past the point of just trying to enjoy their products without thinking too hard about it.
I’m usually not Big Public Stance Guy, but I probably join most people in believing Facebook is doing more harm than good in the world. Anyone familiar with the site knows about my recent struggle with Facebook when my account was hacked as I slept which resulted in a total lockout from my only VR headset. I suspected this was the kind of thing many tech-minded folks were already concerned about, but I sincerely had no idea the shitstorm it was going to kick off around social media, message boards, news sites, and no doubt, places I haven’t even seen yet. A frequent criticism was “that’s what you get for trusting Facebook,” and while it was easy to deflect the notion as a freelance writer and content creator who felt an obligation to know what’s going on, I eventually had to ask myself how much exposure I want to give the platform at all.